But with such vague names as The Corporation, you’d be forgiven for thinking the game had taken a few pages from vanilla Destiny‘s story-telling. Predictable yes, but it’s aided a little in the game’s use of comic strip-styled imagery - hand-drawn visuals working as the basis for cutscenes, attempting to flesh out what little detail is given regarding the story. Anyone who’s played (or even sat) through the most audacious of action pieces will work out the supposed good guy’s/bad guy’s will at some point reveal themselves as not what they initially appear…long before the supposed plot-twist actually takes hold. Sadly the main story behind the single player campaign is far less memorable, if equally noticeable in its flaws, and comes across even more aged than its level design. At a distance, the difference Redux brings overall is notable enough and while the overall presentation underpinning this isn’t the most well-aged of concepts - especially within the FPS genre the game feeling like an experience that would fit right at home at the turn of the millenium, rather than at its sixteenth year - the perpetual night of the game’s sprawling cyberpunk setting features some nice contrasts of industrial grey’s to the multicoloured neon littering the many courtyards. The most notable attention in visuals though comes in the game’s arsenal of weaponry - be it the dirtied 80’s inspired feel of its conventional weapons, or the bulky over-abundance in the energy-based equivalents. Even the structural integrity of the game, by way of its collision detection, can conjure a few erratic moments in parts. That’s not to say there are some notable additions to the in-game lighting and use of shading to give the game’s aesthetic that added grittiness, but there remains a sizeable reliance on low-res textures and amateurishly-made user interfaces to fill the gaps and even casually wading through, their presence is often hard to miss.
#Hard reset pc game upgrade
If anything, while it maintains a lot of what made the original release entertaining, there are still plenty of moments that prevent its supposed upgrade from feeling considered or substantial.
But the intention remains the same at least, going by most notorious “remaster” standards, Hard Reset Redux in some ways feels like an upgrade but doesn’t quite end up feeling like a complete overhaul. Redux is the chosen word for the studio’s cyberpunk-leaning, first-person shooter. Now obviously, you won’t find this particular word following this year’s re-release of Flying Wild Hog’s Hard Reset.
The word of course is remaster that intended sub-title meant to suggest (true or otherwise) a game has been, if not rebuilt, reconfigured to an extent to meet current consumer standards. There’s a word that’s become associated in recent years with releases intended to refresh or reintroduce previous ideas onto new platforms.